using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;

public class LoadingController : MonoBehaviour
{
	private void Start()
	{
		StartCoroutine(LoadingGame());
	}

	private IEnumerator LoadingGame()
	{
		yield return new WaitForSeconds(5.5f);
		SceneManager.LoadScene("Gameplay");
	}
}
